![]() (Atari2.0) Add support for having a pixi_setttings.json in the same folder as the executable. As such they won't be reported here but they can be found in the single commits in the repository. These changes are massive but they should not be visible to external users. (Atari2.0) A lot (and I mean a lot) of internal C++ code changes to improve the codebase and speedup the tool as well as major changes to the build system. (Atari2.0) Now the print statements in sprites can be substituted by labels (`init:` etc) and they are not case sensitive anymore (e.g. (Atari2.0) Completely overhaul the build system, use CMake, enable building pixi as a. This should fix any issues with paths containing non-ascii characters. (Atari2.0) Added utf-8 paths support on Windows. (Atari2.0) Add all of the LM3.30 ssc/mwt features. (spooonsss) ExtendedGetDrawInfo: properly despawn when extended sprite is vertically offscreen (KevinM) Extended/Cluster defines update (details ()) (Atari2.0) Fix misplaced bracket causing ExtendedHurt routine to send Yoshi always to the right. (lx5, Atari2.0) Added support for minor sprite types (minor extended, bounce, spinningcoin, etc.) ![]() (Atari2.0) Fixed extended sprites cape interaction. (Atari2.0) Better error messages in general. (JamesD28) Updated circle routines to fix sign issues with large radii on LoRom. (Atari2.0) Fixed oversight in extra byte count assignment (Atari2.0) Now pixi also prints warnings that asar gives instead of silently ignoring them. (Atari2.0) Fix list.txt parsing bug when paths would get wrongly split for containing spaces. Version history can be found in changelog.txt.Īny weird issues you may encounter, contact me on discord (Atari2.0#1706). You will have to rebuild your rom in case you already ran pixi +1.2.10 without that flag and want now to use the flag.ĭetailed usage instructions, common errors and changes compared to older sprite tools can be found in the included readme.txt file. This is only useful if you are converting old romi sprites to pixi and you don't know what you are doing. Since version 1.2.13, now you can disable the 255 sprite per level support by using the -d255spl flag. ![]() There also the new sprite status table that has been moved from 1938 to 7FAF00, used by SubOffScreen routines since version 1.2.10. Link Show random Submission Details Name:Ī sprite insertion tool made to allow more dynamic sprite usage, space savings and more SA-1 compatibility.ĭespite this, it is almost fully compatible with sprites written for older SpriteTools, save for the fact that Asar is now used as the assembler.
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